Kukulkani Honor Guard Unit Box

Kukulkani Honor Guard Unit Box

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Kukulkani Honor Guard Unit Box

Kukulkani Honor Guard Unit Box

Dark Age

Dark Age is a sci-fi skirmish miniatures game by CoolMiniOrNot. It is generally played by two players with a half dozen or so (per side) finely-detailed 28mm-scaled models fighting over the ravaged lands of Samaria for victory or death. As a Dark Age player, you will command groups of grim survivors, savage warriors, berserk robots, cunning aliens, or perhaps…all of the above.

THE KUKULKANI

“Destiny has brought us to this forlorn place, where we reap a crop of insignificant lives. I swear that our knives will remain wet and slick and in the name of Kukulkan, his name be praised.” – Quetzol, Crusade Captain“Devils from beyond the stars. Fighters from beyond death. Dead or alive, they all burn.” – Rath’zhi, Arbiter of Rage“I’ve shot a lot of the weird blue men. I wish they would learn to stay dead.” – Zuriel, the Saint’s ArtificerOf course, where you have ancient star-faring races you are bound to have their hated foes who have come back to see what happened to them. Enter the Kukulkani, another alien race come to Samaria in the name of conquest. The Kukulkani are all about the power of sacrifice and fueling their magics with the lifeforces of their enemy. Kukulkan, their God, visited Earth in ancient days and raised up some of the Mayans as his eternal servants, and their descendents fight on, even today upon Samaria.Some of the strengths of the Kukulkani include:
  1. Strong synergistic play between their warriors and their Technomancer Ritualists
  2. The “Bio-Enhanced” ability grants your models increased power after they kill their foes
  3. A walking monument that grows stronger as enemies die around it
The Kukulkani do not have subfactions at the current time. They remain united in their goal of wiping out all life from Samaria – at least for now.Playing with the Kukulkani starter: The Kukulkani starter focuses very heavily on the Bio-Enhanced capabilities of it’s primary model, the War Captain. Through killing, he becomes a true combat monster. So to help you give him kills, both your Warriors and Harvesters have the ability to Hobble opponents, leaving them easy prey for your War Captain to follow-up and turn their life energies into Bio-enhance upgrades. These upgrades take the War Captain from good to great, and he will rapidly become a terror on the table. The warband is supported by heavy hitters in the form of the Honor Guard (great for melee) and the terrifying Ah’Chu’Kuk (a mobile gun platform).

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