When years passed without word of the Jung Pirates, they were considered lost, their return under the mon of the giant squid surprised everyone. They have reaped what they need from the traders on the seas of the Jwar Isles, forcing the Shiho, the leaders of the Prefecture at that time, to label them pirates. Their fleets are faster and their knowledge of the Isles’ waters unparalleled by all but perhaps the Carp clan, allowing them to evade the larger, less experienced junks of the Prefecture. Long years away from the courts of the Jwar Isles have left the Jung Pirates rough around the edges but they have not forgotten their ancestry.
Bushido is an oriental fantasy tabletop miniature battle game for two players. Each player commands a force of no more than a handful of individuals, represented by 32mm metal miniatures. These forces meet on the battlefield and the commanders (the players, that is) try to outwit, outfight and outlive the opposing force and fulfil their battle objectives while denying the enemy theirs. If you have played tabletop miniature games before, Bushido falls into the ‘skirmish game’ category: all miniatures represent individuals and your force consists of a small group of unique characters rather than a big faceless army. A game of Bushido is fast-moving, flexible and filled with strategizing, counter-strategizing and counter-counter-strategizing. Your tactical acumen is important, but as dice add an element of randomness, so too is your ability to think on your feet. A typical game of Bushido takes between one and two hours to play – more if you are new to the game, less if you are a seasoned veteran.
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