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Honor and Treachery: The Battle of Ravenwood

£59.99 £50.99

SKU: WOK001 Categories: , ,

Please Note
At present stock of Dark Age & Wrath of Kings is very new to the UK. We offer it so that you have a chance to get hold of it from a reputable source. We have made every effort to make sure that any products listed are in stock with our supplier but stock levels are in constant flux at the moment. We will keep you up to date with any changes to your order.

We currently anticipate our next order arriving around 5th February and will dispatch as soon as it arrives.

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Description

Honor and Treachery: The Battle of Ravenwood

Honor and Treachery: The Battle of Ravenwood

Product Description

Honor and Treachery: the Battle of Ravenwood

Face off against a friend in fast paced and brutal combat with the Honor and Treachery: Battle of Ravenwood 2-player starter box for Wrath of Kings! Containing 15 models from 2 factions, dice, rules, cards, and terrain templates, Honor and Treachery: Battle of Ravenwood has everything you and a friend need to get started playing Wrath of Kings!

Sworn by honor and dedicated to duty, the swordsmen of House Nasier fight with vigor and skill, their only purpose to complete the task at hand. Made up of monstrous creatures, House Goritsi often ensures victory by deploying cunning strategies and treacherous tactics. Here in the Ravenwood sword and shield will meet with tooth an claw in a battle of honor and treachery!

Box Contents:

  • 1 Quick Start Rules
  • 1 Scenario Guide
  • 10 plastic wound tokens
  • 6 dice
  • 2 measuring sticks
  • 15 stat cards
  • 1 Goritsi Shield Breaker
  • 1 Goritsi Scourge Hound
  • 3 Goritsi Skorza
  • 1 Goritsi Skorza Alpha
  • 1 Nasier Longhorn
  • 1 Nasier Rathor
  • 6 Nasier Ashmen
  • 1 Nasier Ashmen Hakar

Additional Information

Wrath of Kings is a miniatures war game, where players take command of the armies of one of the five kingdoms of Arikania! Scalable from 10 to 50 models per side, now you can vie for the throne of the Ancient King!

You have left the lands of your fathers, the protection of your ancestors. With courage and strength, you shall be the bringers of light to this shadowed land. With luck, you may even be its salvation. Arikania is a land marked by magic and scarred by unbounded ambition. Here the elemental lords walked free, unfettered, and not even the gods could stop them. Here magic flowed like water, and mortals became pawns in arcane schemes. Here the drive for glory, the lust for power, the desire for mastery tore down mountains, obliterated nations, and kept humanity in servitude to supernatural overlords for over one hundred generations. Then came the Ancient King. Wielding a power not seen since the most ancient days, he came from the wilderness, cast the elemental lords beyond the bounds of the world, and conquered all of Arikania. For the first time, humanity held its destiny completely in its hands but not without great cost. Through the centuries, the Ancient King passed on this new age of opportunity to His children, granting each a kingdom within his Ancient Kingdom. Each Scion Kingdom became a reflection of its ruler, a culture founded upon his or her ideals and beliefs. The Scion Kings inherited their father’s longevity, power, and intellect, but sadly lacked His wisdom. As each scion turned inward, however, he or she lost sight of their commonality. As the bonds of history and family weakened against the rise of ambition and power, the Ancient King’s heirs became distrustful and isolated. They saw each other as opponents for their father’s throne, rather than allies in preserving his Kingdom. They became so consumed with their own dreams of empire that they failed to see their father dying.

Drained from aiding the world and empowering his children, the the Ancient King faded quickly and died suddenly. Within hours, the capital and palace were burning. The Scions Kings and their followers turned on one another like dogs fighting over the scraps of a meal. Each sought to raise Arikania to new glories, to rebuild the Ancient Kingdom in their own image, however twisted that may be. The violence and blasphemy of the Five Kingdom’s Era – this fallen age – has lasted for over three hundred and fifty years. The five Scion Kingdoms, like their founders, have very different views of what Arikania should be, and they have mastered different forms of technology and magic in their pursuit of victory. Each nation, lead by the scion’s noble house at its heart, will change Arikania forever – if they do not destroy it in the process.

 

Honor and Treachery: The Battle of Ravenwood

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